Ĭannon Fodder series (Sensible Software/Virgin Interactive) BC Kid along with R-Type and Katakis are available for free to download at Factor 5’s site. It played a little faster than the original and had some nice colour touch ups although I didn’t like the new soundtrack as much. I missed the turbo switch super spin, and it was a little odd pressing up to jump, but it retained most of the look and feel of the TG16 classic. It was quite a good port, too (most Amiga ports of Japanese games were hideous bastardizations). I think the ST version might have come first but the Amiga and PC versions were very similar. It was a hard game to categorize as it felt like an open-ended adventure game but had RPG stats/battles, arcade-y minigames, and 3d flight areas. I preferred and put more time into the second game (also known as Koshan Conspiracy). series (Computer’s Dream/Esprit Software Programs/Ubi Soft) It has held up well over time for fans of methodical shooters.ī.A.T. This game was also a big influence on one of Japan’s few Amiga owner-turned game designers, Fumito Ueda, the main man at Team Ico.Īlthough it took inspiration from Japanese games like Insector-X and Gradius in theme and power up system, this popular Amiga shooter was very European in look and feel. The Amiga version remained the best one visually until modern ports. I was bummed that I didn’t own an Amiga at the time but I ended up getting its first console port in 1992 (SNES) and it was a worthy conversion as were others. I had never seen or played anything quite like it. I was amazed at the cinematic nature and surreal art style in this game. It was still solid for gameplay but the art, detail, music, and animation were incredible.Īnother World AKA Out of this World (Delphine Software/U.S. This is one I admit I liked more for style over substance. It seemed like overkill to post that many. (Years ago, I made a much bigger version of this thread if anyone wants more game pics. ![]() A bunch of the Amiga’s great games (LucasArts and Sierra adventures, Civilization, Dune II, Desert Strike, Prince of Persia, Ultima games, etc.) did originate from NA but these were straight ports mostly from PC and not originally made for Amiga. This resulted in the Amiga’s game development scene being largely European while the C64 had more of a NA/EU mix. The Amiga had more of a reputation for non-gaming software than the C64.ĭespite Commodore being an American company (although founded in Canada in their pre-computer days), and the C64 having sold well in North America, the Amiga wasn’t very successful in that region. The Amiga computers remained at a price level competing with other high end computers while the C64 dropped closer to console prices, and could be hooked to a TV without needing an adapter. Japan obviously had good Famicom and MSX stuff that most of us couldn’t get to yet and Europe had Spectrum and Amstrad games. I am speaking specifically about the North American market, though. And DOS PC wasn’t really relevant for games yet. I love the Atari 800 and Apple II but many of their best games were ported nicely to C64. Consoles were dying in support and many of 1984’s NA console games were on C64. The C64 was in a position in the mid '80s where owning just it would cover you very well. The Amiga’s heyday coincided with other awesome games systems with exclusive games: Genesis, TurboGrafx, SNES and DOS PC. However, I don’t think the C64-Amiga situation parallels exactly with what happened with the consoles for these reasons: ![]() Similar to the jump from NES to SNES, or SMS to Genesis, the jump from C64 to Amiga was a big graphical improvement and many games were refinements of the previous system’s concepts. By then the ST was becoming less relevant and the Amiga was getting more exclusives. ![]() It wasn’t until the '90s that I think the Amiga would really shine in the games department. The ST was a bit weaker and lacked hardware scrolling so many of these games were developed at ST level and didn’t use the Amiga’s full abilities (although they were still impressive). Many games in the '80s were released on both ST and Amiga. The latter never really took off but initially the ST was selling better than the Amiga. Its primary competition was Atari’s ST and Apple’s IIGS. It was released at a time when their 8-bit Commodore 64 was only three years old and still popular but with rival companies making powerful new computers, it was important to get the system out to tackle the higher end market. Introduced by Commodore in 1985, the Amiga was a line of 16-bit computers with a strong game development community.
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